Learning Math and CS/STEAM with Robotics
Piano
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 Coord: x-axis y-axis Grid Lines: x-axis y-axis Grid: 12x12 inches 24x24 inches 36x36 inches 72x72 inches 96x96 inches 192x192 inches 1x1 inches 2x2 inches Fraction: 2 3 4 5 6 7 8 9 10 11 12 xy-Range: xmin xmax xhash xtics ymin ymax yhash ytics Quad: 1 Quadrant 4 Quadrants 1&4 Quadrants Units: US Customary Metric Ruler: Label: x-axis y-axis
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 Initial Position (x, y): ( , ) in Initial Angle: degrees Current Position (x,y) (0, 12) in Current Angle: 0 degrees Wheel Radius: 1.75 in1.625 in2.0 in
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 Initial Position (x, y): ( , ) in Initial Angle: degrees Current Position (x,y) (0, 24) in Current Angle: 0 degrees Wheel Radius: 1.75 in1.625 in2.0 in
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 Initial Position (x, y): ( , ) in Initial Angle: degrees Current Position (x,y) (0, 36) in Current Angle: 0 degrees Wheel Radius: 1.75 in1.625 in2.0 in
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 Initial Position (x, y): ( , ) in Initial Angle: degrees Current Position (x,y) (0, 48) in Current Angle: 0 degrees Wheel Radius: 1.75 in1.625 in2.0 in
Animate a 3D Cube and Triangles
Animate a 3D Cube and Triangles
 In 3D graphics, more complex shapes are usually created using triangles. A triangle is a simple polygon and the vertices of a triangle will always be co-planar. Other objects can be split into triangles, so using triangles to create complex objects is an efficient method. The pre-placed blocks draw a cube with 6 triangles in 3 different shades of blue. Add a loop to animate the triangles moving away from the center and another to animate them moving back into a cube.
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