Learning Math and CS/STEAM with Robotics
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CSP Unit 3 Lesson 8.14b

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CSP Unit 3 Lesson 8.14b

Using your code from Lesson 8.14a, modify the "fillColor" code block in the drawFish function so that it uses the "color with" code stub instead of the "hex color with" code stub. Keep the parameters (red, green, blue) as they are. Then change the drawFish function calls in your program so that the parameters used are numbers instead of text, with values between 0 and 255. (Remember that the number stub is found in the Math tab menu.)

See the hint if you get stuck, and don't forget to save your work to the cloud in an xml file named "YourName_Lesson8.14b"!

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