Learning Math and CS/STEAM with Robotics
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CSP Unit 3 Lesson 6.2

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CSP Unit 3 Lesson 6.2

Now's your chance to put into practice some of the things you have been learning about coding and functions. Create a program that directs the robot to trace out the blue figure shown. Think about what parts are repetitive and how each might be coded as a function. After the initial setSpeed and traceColor commands (pre-placed), your program should call a function that then calls other functions, as appropriate, to draw the figure. Use descriptive names for the functions. (To turn left or right, or turn around, you may use the built-in "turn" function with the appropriate direction and angle.)

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